I’ve started to write more (as you’ve probably noticed) to talk about some of the things I do and care about. I really like it but one of my least favorite things to do is talk about myself as a human. I dislike it more than doing laundry and I’m not very good at it. Specifically telling my story or writing an about page on this site.
Being a visual person I tend to write or draw out things and I’ve had this idea of how I can tell my story in a fun and interactive way. So I thought, what if I draw my story and tell it via a game? Would it be easier and more fun? It’s a question I’ve been wanting to answer for some time and I’m going to do it!
For the past couple weekends I’ve been slowly writing a game design document for this point and click game to essentially be a biography about myself. The plan is to continuously update it based on milestones in my life. That being probably once a quarter. I think I’ll start from current day then eventually will go back in time to tell my whole story. It just seems more scalable.
What do ya think?
One of many reasons I live in New York is because of the games scene. It’s filled with intelligent and compassionate developers, a lot of diversity, and opportunities to grow and learn with like minded peers.
The announcement of NYU Game Center’s Scholarship for Women Game Designers is just awesome. Personally I want to see more women making games and sharing their perspective. The NYU Game Center has been a beacon for anyone in gaming and continues to crush it.
Continue reading “NYU Game Center’s Scholarship for Women Game Designers”
As you probably know, we’re making a game about overcoming fears. We’re putting together a list of things that everyone is afraid of, but need your help narrowing it down to twenty or so that we’ll include in the game.
Continue reading “What are you afraid of?”
I’ve never actually done a Screenshot Saturday until now. Better late than never right? I’ll share small updates as I’m making progress learning Maya LT modeling this level. I’m actually starting to remember all the shortcuts in Maya LT.
Here’s where where I left off:
I’ll continue to log the full progress here. If you want to see me work on this live, check out my live stream on Twitch.tv/RAWRsoft. I typically stream every night around 8pm ET and during the afternoon on the weekends.
For the past month, I’ve been working closely with Sadia Bashir and her students from Pakistan to create a game. We do a video chat twice a week in the morning before I head into work to keep them motivated and stay updated with their progress. They’re a really fun group to work with and have tons of ideas.
Continue reading “Mentoring the PixelArt Games Academy in Pakistan”
A subtle play on words to switch from your current console over to Nintendo’s new upcoming system or just that brilliant move of merging the Wii-U and 3DS into one device. I feel like they specifically made this for me, but maybe that’s everyone? This announcement is definitely the most exciting thing to happen in games this year.
Continue reading “Nintendo Switch”
After I left Disqus in 2014 I decided to restart my career in gaming and I created a Kickstarter to create a game called Dragged Away. After two and a half years I finished a 2D version of the game but it didn’t feel right. I’ll explain that more a bit later but here’s a general description of the game:
Dragged Away is an experiential JRPG where something mysterious is chasing you. You don’t know where you are or why you’re there. Through your journey you encounter other beings and after doing a bit of a detective work you discover what they’re afraid of. You’re then tasked to help them overcome this fear in a fun and ridiculous way. After helping others, you eventually find out what’s been following you!
Continue reading “Making a game about overcoming fears”